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Here are the commands for changing the font of a face:
- M-x set-face-font RET face RET font RET
-
Change face face to use font font. See section Font Specification Options, for more
information about font naming under X.
- M-x make-face-bold RET face RET
-
Convert face face to use a bold version of its current font.
- M-x make-face-italic RET face RET
-
Convert face face to use a italic version of its current font.
- M-x make-face-bold-italic RET face RET
-
Convert face face to use a bold-italic version of its current font.
- M-x make-face-unbold RET face RET
-
Convert face face to use a non-bold version of its current font.
- M-x make-face-unitalic RET face RET
-
Convert face face to use a non-italic version of its current font.
Here are the commands for setting the colors and underline flag of a
face:
- M-x set-face-foreground RET face RET color RET
-
Use color color for the foreground of characters in face face.
- M-x set-face-background RET face RET color RET
-
Use color color for the background of characters in face face.
On a black-and-white display, the colors you can use for the background
are `black', `white', `gray', `gray1' and
`gray3'. Emacs supports the gray colors by using background
stipple patterns instead of a color.
- M-x set-face-stipple RET face RET pattern RET
-
Use stipple pattern pattern for the background of characters in
face face.
- M-x list-colors-display
-
Display the defined color names and show what the colors look like.
- M-x set-face-underline-p RET face RET flag RET
-
Specify whether to underline characters in face face.
- M-x invert-face RET face RET
-
Swap the foreground and background colors of face face.
- M-x modify-face RET face RET attributes...
-
Change various attributes of face face. This command prompts for
all the attribute of the face, one attribute at a time. For the color
and stipple attributes, the attribute's current value is the
default--type just RET if you don't want to change that
attribute. Type `none' if you want to clear out the attribute.
You can also use X resources to specify attributes of particular
faces. See section X Resources.
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